
One of the most important parts of Dogmeat's identity is that, like the player character, the dog doesn't belong in Fallout 4's world either. According to Burgess, River was "more than a mascot or an inspiration - she was part of the team."īeyond replicating River's looks for Dogmeat, which helped the team as "her markings happened to work really well for pose read + facial expression," her patience and gentle nature were also made a part of the character. The team quickly bonded with her and began adding much of her personality to the character of Dogmeat. She would attend meetings, not as a subject to be "poked, prodded, recorded and filmed as reference," but to just "BE with the team." Burgess recalled visiting the desk of a new member to the Dogmeat team and seeing "countless images of German Shepards snarling, all teeth and attack postures." A day or two following that, River arrived and changed everything. However, it didn't start that way as the team began by researching "professional" dogs with film and/or police training. Not just because of her beauty (but yes, that too), her markings happened to work really well for pose read + facial expression.
To begin with the obvious River's looks were almost directly replicated to the in-game model.

Burgess began by saying that River was "the antidote to my biggest worry for the Dogmeat character - a canine weapon, and nothing more." River made their goal of having Dogmeat become a companion first and a combat ally second come true.
